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Chronofiends
Scenario
Library

Base Game

SCENARIO 1

Zero Hour

Difficulty:

Easy (Tutorial)

It is discovered that the current iteration of the station’s temporal engine was built with stolen Liosian technology that the Hearthseekers barely understand. Players must search for Liosian Archduke Terrix to show them how to shut it down. They also need the processing power of the Kolokine CPU to reverse its polarity and the Foresight Array to help outpace its anti-tampering protocols.

Base Game

SCENARIO 2

The Prometheus Gambit

Difficulty:

Easy

Captain Vagus has been using organs and circuits from different alien species to create her own living, time-travel capable space station. Players seek to arm themselves with the layout of the full station and standard Hearthseeker protocols. They must then work to outpace the cataclysmic reaction as they disassemble her experiment...

Base Game

SCENARIO 3

The Ouroboros Seed

Difficulty:

Medium

The Hearthseekers have worked out how to access the Chronofiend homeworld and have foolishly brought back a piece of it. Dampening the worst of its effects with the Foresight Array and Chronofiend Repellant, players try to move fast enough to get the artifact off the ship before the Chronofiends get it.

Base Game

SCENARIO 4

Borne Away By The Sands

Difficulty:

Medium

The Chimera is out of control! Players attempt to use the Universal Translator to comprehend his tantrum and the help of Captain Vagus’s knowledge of Hearthseeker crisis protocols to calm him down. They must reference the alien biology manuals to fix his problems before he explodes again...

Base Game

SCENARIO 5

Louder Than Words

Difficulty:

Hard

Unbeknownst to each other, three different alien races each launch a multi-pronged attack on the ship, causing multiple failures, nested time loops and erasing whole parts of the ship! Players seek representatives from the three alien races to escort to the bridge to parley their way out of this.

Base Game

SCENARIO 6

Tempus Flugit

Difficulty:

Hard

A strange Chronofiend plague is infecting the crew! Players attempt to reach the Galley to cook up a cure by baking the Chronofiend Repellant in a Dilated Atemporal Field. They then must efficiently spread the cure, before it infects too many people and restarts the Loop...

Lost Vagus

SCENARIO V1

emiT pooL

Difficulty:

Medium

Captain Vagus has found a way to break into a pocket universe that contains the time loop that sent her here. If Vagus can convince the people she imprisoned to work with her, maybe they can reverse the time loop. Locking down those riots before they can cause the problem in the first place should be enough to collapse the pocket dimension and send her back to her own universe!

Lost Vagus

SCENARIO V2

Through The Looking Glass

Difficulty:

Hard

Captain Vagus has broken through the multiversal barrier and weakened the hold this universe has on her. According to the lore of the fabled Gnuuk people, if she can cause the space station from her universe to fully manifest in this one, her own quantum signature will harmonize with it and snap it all back to where it belongs, separating the two universes and sending Vagus home. But she’ll need the schematics from each station to make sure she’s doing it right, and she’ll need some help pulling it all together.

Solofiends!

SCENARIO S1

Eulalia: The Attenuation Of Lives

Difficulty:

Solo

Unable to find the source of the Time Loop, Eulalia hatched a new plan. By sharing his Echo with other people, he hopes to gather enough Echo resonance to shake the very station apart, destroying the source of the Loop in the process.

Solofiends!

SCENARIO S2

Omni: A Hard Reboot

Difficulty:

Solo

Time has frozen for everyone except Omni and the Chronofiends. In order to restart the Time Loop and give their friends a chance to escape, Omni must find them and bring them back to the Detention Facility. Hard-coded Archivist Protocols still require a full record of everything, which, due to bandwidth restraints, takes exactly as long as Resolving things would...

Solofiends!

SCENARIO S3

Pantrophel: Mirror, Mirror

Difficulty:

Solo

Running into his alternate-universe doppelgänger was bound to happen. But this one is looking for something specific on the space station, intending to use it to collapse the multiverse! Worse, he’s Ascended already, and developed some strange powers from it. If Pantrophel can both Ascend and fully map the station, perhaps he’ll have learned enough about this universe to use the Chronofiends’ power against his double.

Solofiends!

SCENARIO S4

Petra: Who Cares For The Caretakers?

Difficulty:

Solo

Petra has been making productive use of her corporeality and has discovered a way for Chronofiends to remove paradoxes without removing the people inside them! She’ll have to integrate herself back into the Chronofiend hive mind in order to show them... but that means they’ll have to sit still long enough for her to do it!

Solofiends!

SCENARIO S5

Yinhé: This Mortal Coil

Difficulty:

Solo

Yinhé managed to remove the shackle that was keeping her anchored, but the process has left fragments of her essence all around the space station. These fragments are driving the Chronofiends crazy, causing them to consume space as well as time. Yinhé can use this to lay a trap for the Chronofiends, but the lost essence threatens to discorporate her entirely. She needs to find some regular people to ground herself to before she leaves this cursed station behind.

Solofiends!

SCENARIO S6

Vhod: I'm Not Trapped In Here With You...

Difficulty:

Solo

His allies have safely escaped the Loop and left the space station, but Vhod isn’t done yet. With their blessing, he’s captured a small part of their S.P.I.R.I.T.T. and willingly stepped back into the paradox. He can use these fragments of their power to survive, but he’s got another goal in mind...

Chronobugs

SCENARIO B1

Deus Ex Tempore

Difficulty:

Medium

The anti-fiend field has interacted with the other Hearthseeker experiments in some way to give birth to a sapient Chronofiend, left writhing in pain by the field. It must be protected from both Captain Vagus and the other Chronofiends, and somebody needs to shut off that field!

Chronobugs

SCENARIO B2

A Stitch In Time

Difficulty:

Hard

It seems that mutating the Chronofiends is what caused the time loop in the first place. But if they don’t show up until after the paradox is brought into existence, then how could they have caused it? The Chronobugs are the paradox, and the cure is unmutated Chronofiends! Some of the energy the players have picked up in the Loop can be the cure, if applied correctly.

Spatial Mechanics Mini-Expansion

SCENARIO SM1

A Tale Of Two Stations

Difficulty:

Medium

With their latest experiment, the Hearthseekers have cracked the universe in two! There is an impassable rift separating the space station into two different “islands”. The good news is that you’ve now got access to a Dimensions In Space Ship (the Spatial Mechanics Room), which can get you back and forth to both islands. Furthermore, you’ve discovered a recipe that creates a weapon against time itself; create the device on one half of the schism and get it to the other half to repair the rift and get out of here!

The Galactic Menagerie

SCENARIO GM1

Peaceful Ridge: Two-Player Scenario

Difficulty:

Medium

Vagus has built some sort of exosuit! You’ve found enough Kolokine schematics to build your own robot, but it’ll take two of you to pilot it. Build it and she’ll probably treat you with a little more respect. Once you have control of the station, you can use the Kolokine technology to shut it all down.

The Galactic Menagerie

SCENARIO GM2

The Qaytien Zoological Index: Three-Player Scenario

Difficulty:

Hard

The Hearthseekers have discovered that there are other fantastic creatures hiding on the Qaytien homeworld, beyond the strange Qaytiens themselves. They’ve brought back a number of unique, powerful, and dangerous lifeforms, and something about their being here is forcing the space station into a time loop. Players must subdue the dangerous aliens without harming them and somehow get them safely back to their world too…!

The Galactic Menagerie

SCENARIO GM3

The Archduke's Ark: Four-Player Scenario

Difficulty:

Hard

Archduke Terrix has located a Liosian spaceship that can carry all of us off of this cursed space station. He means to use it to shuttle all the captured aliens back to their homes, and the Hearthseekers off to a galactic prison. The Liosians will be occupied trying to anchor it in our dimensions, though, and will need help assembling and operating it.

Hearthfiends

SCENARIO H1

Demon Hunters

Difficulty:

Hard

By reversing the polarity in the Containment fields, Xederi proposes that their energy can be used to disperse the Hearthfiends completely, wiping them all out. It’ll drain the entire station when it happens, so all four rooms will need to be detonated at once, by priming three of them first.

Hearthfiends

SCENARIO H2

The Ultimate Sacrifice

Difficulty:

Very Hard

There’s no way to stop these things. Eventually one of them is going to find a way off the station and infect the whole universe. Petra has already surrendered to her Chronofiend side in a desperate bid to curb their growth. The only thing you can do now is collapse the paradox with them inside it, eliminating it from time completely.

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