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The Galactic Menagerie

SCENARIO GM2

The Qaytien Zoological Index: Three-Player Scenario

Difficulty:

Hard

The Hearthseekers have discovered that there are other fantastic creatures hiding on the Qaytien homeworld, beyond the strange Qaytiens themselves. They’ve brought back a number of unique, powerful, and dangerous lifeforms, and something about their being here is forcing the space station into a time loop. Players must subdue the dangerous aliens without harming them and somehow get them safely back to their world too…!

BOard Setup:

The Qaytien Zoological Index: Three-Player Scenario

TM = Temporal Mechanics • CF = Chronofiend! Room • DF = Detention Facility

SPECIAL TOKENS:

Qavillore Boost Token, Qalloch-Qalloch Boost Token, Qaqoxix Boost Token

Special Rules:

When Resolving a Room with one of the three Qaytien creatures in it, you may choose instead to Resolve the creature in it for Qaytien Skill 19 time. If you do, collect the creature as a Boost. You may only hold one of these creatures at a time.

Qavillore

When the Engine Room is revealed, place the Qavillore Boost into it.

This creature moves on the Chronofiend turn in the direction of the Chronofiend die, but does not cross gaps and is not stopped by chronomoats. It will still wrap, though.

If it is in the Detention Facility, its next move is directly to the Engine Room.

The Qavillore unresolves any Room it enters.

When held as a Boost, each Resolved Room costs you an extra +1 time to enter.

Qalloch-Qalloch

When the Training Room is revealed, place the Qalloch-Qalloch Boost into it.

This creature moves on the Chronofiend turn in the direction of the Chronofiend die, but does not wrap and is not stopped by chronomoats. It will still cross gaps, though.

If it is in the Detention Facility, its next move is directly to the Training Room. Each Room that shares a wall with the Qalloch-Qalloch’s current Room costs an extra +3 time to Resolve. Each room that shares a wall with one of those Rooms costs an extra +1 time to Resolve. (Only add on one of these penalties for a given Room).

When held as a Boost, each Room costs you an extra +2 time to Resolve.

Qaqoxix

When the Docking Bay is revealed, place the Qaqoxix Boost into it and add its Time Track token to the top of the Time Track.

This creature moves on the Chronofiend turn in the direction of the Chronofiend die, but is not stopped by chronomoats. It will still wrap and cross gaps, though. If it is in the Detention Facility, its next move is directly to the Docking Bay.

Its Time Track token goes down 1 time for every SP earned by any player from Resolving a Room. This includes the SP bonuses from Rooms or Boosts, but excludes the SP from Training. When this Time Track token shares a space with, passes, or is passed by a player’s Time Track token, that player loses 1SP from any track of their choice. When held as a Boost, you earn a maximum of 1SP from Resolving a Room. Other SP
bonuses still apply. Its Time Track token does not move or affect other players while
this Boost is held.

When the Loop resets, move all 3 Qaytien creatures back to their starting rooms.

Players lose if the Qaqoxix Time Track token reaches the bottom of the Time Track.

Goals:

Herding Qats:

Get all 3 Qaytien creatures into Xenobiology simultaneously, while not held as Boosts.

Additional INfo:

None

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