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Hearthfiends

SCENARIO H1

Demon Hunters

Difficulty:

Hard

By reversing the polarity in the Containment fields, Xederi proposes that their energy can be used to disperse the Hearthfiends completely, wiping them all out. It’ll drain the entire station when it happens, so all four rooms will need to be detonated at once, by priming three of them first.

BOard Setup:

Demon Hunters

TM = Temporal Mechanics • CF = Chronofiend! Room • DF = Detention Facility

SPECIAL TOKENS:

7 Hearthfiends Room Tiles, 12 Hearthfiend Tokens, 4 Skill Track additions, 8 tracker cubes, 3 Deck Lock Tokens, Hearthfiend Die

Special Rules:

Each player adds the Hearthfiend skill track to the right of their Skill Board. Add a 7th skill tracker on the 0 space on the Heartfiend skill, and an HP tracker on the 10 space on the HP board.

Leave the Coherence Room Deck in the box. Shuffle and place the Hearthfiend Room Deck in its place next to the other decks.

Place a Deck Lock token on top of the Locality, Orientation, and Causality Room Decks.

You cannot explore from a Room Decks with a Deck Lock token.

Resolving a Corrupted Room removes the indicated Deck Lock token. Resolving a Corrupted Room does not place a Resolved token in the Room.

Players lose if any player reaches 0 on their HP track.

Goals:

Dilated Panic:

Resolve Corrupted Astrometrics while holding the Atemporal Field. This will allow the placement of a Resolved Token. Do this also for the Corrupted Fabrication Lab while holding the Bi-Spatial Cloud, and the Corrupted Server Room while holding the Foresight Array.

The Last Maneuver:

With a Resolved Token in each of the other three Corrupted Rooms, Resolve the Corrupted Training Room while holding the Atemporal Field, Bi-Spatial Cloud, and Foresight Array at the same time.

Additional INfo:

Title credit: Reiley Chenoweth

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