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The Galactic Menagerie

SCENARIO GM1

Peaceful Ridge: Two-Player Scenario

Difficulty:

Medium

Vagus has built some sort of exosuit! You’ve found enough Kolokine schematics to build your own robot, but it’ll take two of you to pilot it. Build it and she’ll probably treat you with a little more respect. Once you have control of the station, you can use the Kolokine technology to shut it all down.

BOard Setup:

Peaceful Ridge: Two-Player Scenario

TM = Temporal Mechanics • CF = Chronofiend! Room • DF = Detention Facility

SPECIAL TOKENS:

2 MechaVagus Exosuit Parts, 4 Kolokine Mech Parts

Special Rules:

When Resolving one of the Goal Rooms, you must choose the Kolokine option in order to collect the Kolokine Part. You also gain the usual Rewards.

MechaVagus:
When the Bridge is revealed, place the Captain Vagus Boost token in her exosuit.

The Talk option cannot be used in this Room during this Scenario.

MechaVagus will move on the Chronofiend turns, but not using the Chronofiend die. Instead, she moves through doors as the players do, and will always move towards the nearest player token.

If MechaVagus catches a player, that player is moved back to the Detention Facility and must return one Kolokine part they hold to any one of the four Goal Rooms. That room is Unresolved.

If MechaVagus is in the Detention Facility at any time, her next move is directly to the Bridge.

When "If You Build It" (below) is completed, Vagus instead moves directly away from the players. If she finds herself at a dead-end, her next move is directly to the Detention Facility.

Goals:

If You Build It:

Bring all 4 Kolokine parts to the Detention Facility. Assemble them into the Kolokine Mech and put each of your player tokens on it. The player with the most time must perform a Wait action to bring their time down to the same as the other player. Each player now takes one Skill Board, one skill tracker cube and
one extra Player Board from the box.

Hearthstalking: Player movement is now synchronous, and follows the following rules:

Using the extra player board to hide your selection, place the tracker token in the “0” space of any of of the six Skill tracks on the extra Skill board. When both players have made their selection, reveal your choices.

If you chose the same Skill, move into any adjacent room with that Skill and Resolve that option in the Room. Use both player’s combined Skills, Boosts, and Powers to determine the 🕑 cost. Each player spends half of this 🕑 , rounded up, on the Skill Track. Players then split the Skill and Boost rewards any way they wish.
If you chose different Skills, the mech does not move and you both lose 3 Players cannot leave the Mech at any point. Rooms and player powers that move a character token can no longer be used.
If the players encounter a Chronofiend, move both players and the Mech back to the Detention Facility, but only remove one tile from the Time Track.

Get to the same Room as MechaVagus to win.

Additional INfo:

None

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